Hi, I noticed that when setting timers, sometimes sound starts playing only to stop by itself in less than 5 seconds, sometimes less.
I’m currently using R1 to set timers frequently on a short time span (2-3 minutes timers one after the other in a span of 2 hours, kitchen’s hell), so to me it’s kinda ok, I need just the cue, but that can happen also on longer timers. Someone could miss that short spark of sound, making the timer useless.
I thought it could be due to intense use and “timer’s sound queue concurrency” (idk how to call that, like, automatic stop of one timer and start playing the other one ), but I then had another timer set during the day having the same issue, I heard it start playing but it stopped with no interaction, loong way before the standard one minute I’ve seen you guys set.
On interaction the r1 shows the regular timer end screen allowing me to dismiss, I think it’s only on the sound management side.