Creating a Custom Rabbit (Skills)

With these types of menus, I also proposed a design you might enjoy in my virtual pet games write up. The intention was to keep a simple menu interface, while still allowing for some nested menus and providing some depth to work with in UI. Essentially once a user scrolls onto the menu they would like to interact with, using the PTT could select that option, and rotating the device could act as a secondary input. Take a basic inventory menu for example. PTT might give a “simple” view of the item highlighted. It could expand the selected item to show a description and stats. Rotating the screen instead opens item options (equip, delete, craft, trade, sell, etc.)

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